Further reading on this page:
Published Proceedings
All ICEC proceedings are indexed by ISI-Thomson-Reuters Conference Citation Index
Published Books
Published Reports and Articles by others
| 2010 ESA report: Essential facts about the computer and video game industry | |
| 2010 HORIZON report: Key Emerging Technologies | |
| 2010 KPMG FICCI report: Back in the Spotlight in India | PDF PDF |
| 2010 MCAFEE report: Digital Music and Movies Report | |
| 2009 COUGHLIN report: Digital Storage for Media and Entertainment | PDF PPT |
| 2009 ESA report: Essential facts about the computer and video game industry | |
| 2009 HORIZON report: Key Emerging Technologies | |
| 2009 SCIENCE perspective: Video Games-A Route to Large-Scale STEM Education | |
| 2009 TEA report: Global Entertainment Attraction Attendance Report | |
| 2009 TOKYO Game Show: Report | |
| 2009 UNLV report: Adult Entertainment Expo | |
| 2008 Strategic Research Agenda of the ICT Innovation Platform IIP/CREATE in the Netherlands | |
| 2008 ELSPA report: Computer and video games in the learning landscape | |
| 2008 ESA report: Essential facts about the computer and video game industry | |
| 2008 HORIZON report: Key Emerging Technologies | |
| 2008 IGDA: White Paper on Casual Games | |
| 2008 NEW YORK future: Game Report | |
| 2008 NIELSEN news: Entertainment for Mobile Internet | |
| 2008 TEA report: Global Entertainment Attraction Attendance Report | |
| 2007 CASUAL GAMES: Market Report | |
| 2007 DELOITTE: State of the Media Democracy Survey | |
| 2007 ESA report: Essential facts about the computer and video game industry | |
| 2007 HORIZON report: Key Emerging Technologies | |
| 2007 Trigger Happy: Videogames and the Entertainment revolution | BOOK |
| 2007 WITSA Policy Report on Global ICT Issues | |
| 2007 US-federal trade commission: Marketing Violent Entertainment to Children | |
| 2006 CEA report: Five Technologies to Watch | |
| 2006 Danish Government: Technology Foresight on Cognition and Robotics | |
| 2006 ESA report: Essential facts about the computer and video game industry | |
| 2006 FEN report: Future of Media | |
| 2006 HARRAH’s survey: Profile of the American Casino Gambler | |
| 2006 LYCOS report: User structure survey for Entertainment | |
| 2004 ERCIM news: Special issue on Game Technology | |
| 2004 EURON Technology Roadmaps on Robotics | |
| 2004 RTD info: Special Issue on ART&SCIENCE |



















