est. 2012

Aims

To promote serious games research, development and assessment, and to encourage and facilitate wider adoption and use of serious games, the working group will pursue the following activities:

  • To establish a shared understanding and arena for current and emerging serious games
  • To connect interdisciplinary approaches/groups and encourage cooperation and collaboration in research and development projects
  • To encourage investigation of entertainment in its various forms in serious games (e.g. stimulating, thought-provoking, pleasurable, etc.)
  • Develop methodologies to inform design, development and assessment of serious games
  • Facilitate the development of suitable academic and practical teaching programs

Scopes

  • Video games, simulations, virtual environments, interactive art/media, mixed reality/media for a purpose
  • Interactive narrative and storytelling (e.g. to participate in scenarios and social situations and make ethical, moral and strategic judgments and decisions)
  • Virtual heritage (e.g. to experience cultures, customs and values of past and present civilizations)
  • Mobile platforms for serious games
  • Digital development tools, authoring environments and game engines
  • Development of methodologies & guidelines for design, development and assessment
  • Incorporation of learning/pedagogical theories
  • Social, cultural and ethical impact/considerations of these technologies

Chair

Dr. Jannicke BAALSRUD HAUGE
KTH Royal Institute of Technology
Mariekallgatan 3, Sodertalje
Sweden
Telephone: +46 8 790 94 33
E-mail: jmbh@kth.se

Vice Chair

Barbara GÖBL
University of Vienna,
Centre for Teacher Education,
Computational Empowerment Lab
Vienna
Austria
E-mail: barbara.goebl@univie.ac.at

Members

AT Helmut Hlavacs
AU Erik Champion
AU Tim Marsh
BE David Geerts
CA Sidney Fels
DE Rainer Malaka
DK Anthony L. Brooks
GB Minhua Eunice Ma
NL Erik van der Spek
NO Manuel Fradinho Oliveira
SW Jannicke Baalsrud Hauge
US Albert “Skip” Rizzo