IFIP Technical Committee 14: Entertainment Computing


Our members live all over the world

Click to find out »


There are 9 working groups

See the WGs »


Main conference is ICEC

Go to Events »


Entertainment Computing research

To the content »

IFIP TC14: Entertainment Computing


To encourage computer applications for entertainment and to enhance computer utilization in the home, the technical committee will pursue the following aims:

  • To enhance algorithmic research on board and card games;
  • To promote a new type of entertainment using information technologies;
  • To encourage hardware technology research and development to facilitate implementing entertainment systems, and
  • To encourage non-traditional human interface technologies for entertainment.


  1. Algorithm and strategy for board and card games (algorithms of board games and card games; strategy control for board and card games; level setup for game and card games).
  2. Novel entertainment using ICT (network-based entertainment; mobile entertainment; location-based entertainment; mixed reality entertainment).
  3. Audio (music informatics for entertainment; 3D audio for entertainment; sound effects for entertainment).
  4. Entertainment human interface technologies (haptic and non-traditional human interface technologies; mixed reality human interface technologies for entertainment).
  5. Entertainment robots (ICT-based toys; pet robots; mental commit robots; emotion model and rendering technologies for robots).
  6. Entertainment systems (design of entertainment systems; entertainment design toolkits; authoring systems).
  7. Theoretical aspects of entertainment (sociology, psychology, and physiology for entertainment; legal aspects of entertainment).
  8. Video game and animation technologies (video game hardware and software technologies; video game design toolkits; motion capture and motion design; interactive storytelling; digital actors and emotion model).
  9. Interactive TV and movies (multiple view synthesis; free viewpoint TV; authoring technologies).
  10. Edutainment (entertainment technologies for children's education; open environment entertainment robots for education).

Est. 2002 as SG16 / approved in 2006 as TC14

Do NOT follow this link or you will be banned from the site!

By continuing to use the site, you agree to the use of cookies. More information

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.