est. 2015
Aims
- To promote software and hardware research on game accessibility
- To provide, encourage and facilitate the use of methods and tools for inclusion in the game industry
- To establish a shared understanding of current and emerging requirements for users with special needs in the field of video games
- To connect interdisciplinary approaches/groups and encourage cooperation and collaboration in research and development projects
- To develop methodologies and guidelines for game designers and game developers for accessible games
- To build a common knowledge base, making it available for practitioners and for academics/lecturers, for teaching purposes.
Scopes
- Games, video games, and entertainment objects, in their broadest sense
- Simulations and virtual/augmented or mixed reality
- Transmedia and cross-media
- Mobile phones, tablets and emerging platforms and devices
- Development tools, game engines
- Social, cultural and ethical impact and considerations
Chair
Dr. Jérôme DUPIRE
CNAM/CEDRIC
292 rue St Martin
FR-75141 PARIS
Cedex 03
France
Telephone: +33.158 808 761
Fax: +33.140 272 296
E-mail: dupire@cnam.fr
Vice Chair
Prof. Lizbeth GOODMAN
University College Dublin
School of Education
Roebuck Offices
Belfield, DUBLIN 4
Ireland
Telephone: +353.171 679 73
E-mail: lizbeth.goodman@ucd.ie
Mr. Thomas WESTIN
Stockholm University
Department of Computer and Systems Sciences
Nodhuset, Borgarfjordsgatan 12
SE-164 55 KISTA
Sweden
Telephone: +46.8 16 20 00
E-mail: thomasw@dsv.su.se
Secretary
Dr. George CHRISTOU
European University Cyprus
School of Sciences
6, Diogenes Str., Engomi
P.O. Box: 22006
CY-1516 NICOSIA
Cyprus
Telephone: +357.227 131 04
E-mail: g.christou@euc.ac.cy
Members
AT | Helmut Hlavacs* |
AT | Alexander Hofmann* |
AT | Klaus Misenberger |
CA | Arlene Astell |
DK | Anthony L. Brooks |
FR | Dominique Archambault |
FR | Oliveier Pons* |
FR | Isabelle Barbet* |
*) Observing Members
Overview working groups
- WG 14.1 – Digital Storytelling
- WG 14.2 – Entertainment Robot
- WG 14.3 – Theoretical Foundation of Entertainment Computing
- WG 14.4 – Entertainment Games
- WG 14.5 – Social and Ethical Issues
- WG 14.6 – Extended Reality for Digital Entertainment
- WG 14.7 – Art and Entertainment
- WG 14.8 – Serious Games
- WG 14.9 – Game Accessibility
- WG 14.10 – Sound and Music Computing