est. 2012
Aims
To promote serious games research, development and assessment, and to encourage and facilitate wider adoption and use of serious games, the working group will pursue the following activities:
- To establish a shared understanding and arena for current and emerging serious games
- To connect interdisciplinary approaches/groups and encourage cooperation and collaboration in research and development projects
- To encourage investigation of entertainment in its various forms in serious games (e.g. stimulating, thought-provoking, pleasurable, etc.)
- Develop methodologies to inform design, development and assessment of serious games
- Facilitate the development of suitable academic and practical teaching programs
Scopes
- Video games, simulations, virtual environments, interactive art/media, mixed reality/media for a purpose
- Interactive narrative and storytelling (e.g. to participate in scenarios and social situations and make ethical, moral and strategic judgments and decisions)
- Virtual heritage (e.g. to experience cultures, customs and values of past and present civilizations)
- Mobile platforms for serious games
- Digital development tools, authoring environments and game engines
- Development of methodologies & guidelines for design, development and assessment
- Incorporation of learning/pedagogical theories
- Social, cultural and ethical impact/considerations of these technologies
Chair
Dr. Jannicke BAALSRUD HAUGE
KTH Royal Institute of Technology
Mariekallgatan 3, Sodertalje
Sweden
Telephone: +46 8 790 94 33
E-mail: jmbh@kth.se
Vice Chair
Barbara GÖBL
University of Vienna,
Centre for Teacher Education,
Computational Empowerment Lab
Vienna
Austria
E-mail: barbara.goebl@univie.ac.at
Members
AT | Helmut Hlavacs |
AU | Erik Champion |
AU | Tim Marsh |
BE | David Geerts |
CA | Sidney Fels |
DE | Rainer Malaka |
DK | Anthony L. Brooks |
GB | Minhua Eunice Ma |
NL | Erik van der Spek |
NO | Manuel Fradinho Oliveira |
SW | Jannicke Baalsrud Hauge |
US | Albert “Skip” Rizzo |
Overview working groups
- WG 14.1 – Digital Storytelling
- WG 14.2 – Entertainment Robot
- WG 14.3 – Theoretical Foundation of Entertainment Computing
- WG 14.4 – Entertainment Games
- WG 14.5 – Social and Ethical Issues
- WG 14.6 – Extended Reality for Digital Entertainment
- WG 14.7 – Art and Entertainment
- WG 14.8 – Serious Games
- WG 14.9 – Game Accessibility
- WG 14.10 – Sound and Music Computing