est. 2015

Aims

  • To promote software and hardware research on game accessibility
  • To provide, encourage and facilitate the use of methods and tools for inclusion in the game industry
  • To establish a shared understanding of current and emerging requirements for users with special needs in the field of video games
  • To connect interdisciplinary approaches/groups and encourage cooperation and collaboration in research and development projects
  • To develop methodologies and guidelines for game designers and game developers for accessible games
  • To build a common knowledge base, making it available for practitioners and for academics/lecturers, for teaching purposes.

Scopes

  • Games, video games, and entertainment objects, in their broadest sense
  • Simulations and virtual/augmented or mixed reality
  • Transmedia and cross-media
  • Mobile phones, tablets and emerging platforms and devices
  • Development tools, game engines
  • Social, cultural and ethical impact and considerations

Chair

Dr. Jérôme DUPIRE
CNAM/CEDRIC
292 rue St Martin
FR-75141 PARIS
Cedex 03
France
Telephone: +33.158 808 761
Fax: +33.140 272 296
E-mail: dupire@cnam.fr

Vice Chair

Prof. Lizbeth GOODMAN
University College Dublin
School of Education
Roebuck Offices
Belfield, DUBLIN 4
Ireland
Telephone: +353.171 679 73
E-mail: lizbeth.goodman@ucd.ie

Mr. Thomas WESTIN
Stockholm University
Department of Computer and Systems Sciences
Nodhuset, Borgarfjordsgatan 12
SE-164 55 KISTA
Sweden
Telephone: +46.8 16 20 00
E-mail: thomasw@dsv.su.se

Secretary

Dr. George CHRISTOU
European University Cyprus
School of Sciences
6, Diogenes Str., Engomi
P.O. Box: 22006
CY-1516 NICOSIA
Cyprus
Telephone: +357.227 131 04
E-mail: g.christou@euc.ac.cy

Members

ATHelmut Hlavacs*
ATAlexander Hofmann*
ATKlaus Misenberger
CAArlene Astell
DKAnthony L. Brooks
FRDominique Archambault
FROliveier Pons*
FRIsabelle Barbet*

*) Observing Members