est. 2012

Aims

To promote serious games research, development and assessment, and to encourage and facilitate wider adoption and use of serious games, the working group will pursue the following activities:

  • To establish a shared understanding and arena for current and emerging serious games
  • To connect interdisciplinary approaches/groups and encourage cooperation and collaboration in research and development projects
  • To encourage investigation of entertainment in its various forms in serious games (e.g. stimulating, thought-provoking, pleasurable, etc.)
  • Develop methodologies to inform design, development and assessment of serious games
  • Facilitate the development of suitable academic and practical teaching programs

Scopes

  • Video games, simulations, virtual environments, interactive art/media, mixed reality/media for a purpose
  • Interactive narrative and storytelling (e.g. to participate in scenarios and social situations and make ethical, moral and strategic judgments and decisions)
  • Virtual heritage (e.g. to experience cultures, customs and values of past and present civilizations)
  • Mobile platforms for serious games
  • Digital development tools, authoring environments and game engines
  • Development of methodologies & guidelines for design, development and assessment
  • Incorporation of learning/pedagogical theories
  • Social, cultural and ethical impact/considerations of these technologies

Chair

Dr. Jannicke BAALSRUD HAUGE
KTH Royal Institute of Technology
Mariekallgatan 3, Sodertalje
Sweden
Telephone: +46 8 790 94 33
E-mail: jmbh@kth.se

Co-Chair

Members

ATHelmut Hlavacs
AUErik Champion
BEDavid Geerts
CASidney Fels
DEJannicke Baalsrud Hauge
DKAnthony L. Brooks
GBMinhua Eunice Ma
NLErik van der Spek
NOManuel Fradinho Oliveira
USAlbert “Skip” Rizzo