IFIP TC14: Entertainment Computing
To encourage computer applications for entertainment and to enhance computer utilization in the home, the technical committee will pursue the following aims:
- To enhance algorithmic research on board and card games;
- To promote a new type of entertainment using information technologies;
- To encourage hardware technology research and development to facilitate implementing entertainment systems, and
- To encourage non-traditional human interface technologies for entertainment.
- Algorithm and strategy for board and card games (algorithms of board games and card games; strategy control for board and card games; level setup for game and card games).
- Novel entertainment using ICT (network-based entertainment; mobile entertainment; location-based entertainment; mixed reality entertainment).
- Audio (music informatics for entertainment; 3D audio for entertainment; sound effects for entertainment).
- Entertainment human interface technologies (haptic and non-traditional human interface technologies; mixed reality human interface technologies for entertainment).
- Entertainment robots (ICT-based toys; pet robots; mental commit robots; emotion model and rendering technologies for robots).
- Entertainment systems (design of entertainment systems; entertainment design toolkits; authoring systems).
- Theoretical aspects of entertainment (sociology, psychology, and physiology for entertainment; legal aspects of entertainment).
- Video game and animation technologies (video game hardware and software technologies; video game design toolkits; motion capture and motion design; interactive storytelling; digital actors and emotion model).
- Interactive TV and movies (multiple view synthesis; free viewpoint TV; authoring technologies).
- Edutainment (entertainment technologies for children’s education; open environment entertainment robots for education).
Est. 2002 as SG16 / approved in 2006 as TC14